December has been a busy month! There’s been a lot of art progress as well as programming! Coming onto the team is a new programmer, Mysgym, who’s been helping work on a 3D style inventory.
For 3D assets, I’ve been working on some models and textures for foods for the baking mechanic. This will eventually include mixing ingredients and putting them into an oven.
More items for chickens have been made, such as eggs, feathers, a coop, and more. There have also been more items made for bees; a bee house, honey frame, and an uncapping tool. Bee animations have also been updated to look more smooth and an idle has been added.
On the programming side, a 3D style inventory is being worked on. When the player opens their inventory, they’ll take off their backpack and look inside to see some of the items displayed as well as other things like a journal and a bug jar. Designs for this are still in progress.
It’s great to have more people working on the project, and I’m excited to see where everything will end up! Thank you so much for reading!